Soulless Overview

4 kinds- Dragons, Natural, Constructs, False Soulless

Dragons and Devil Dragons

The word dragon is a slang, a nomenclature used to describe a vast array of unique monstrous creatures that were personally crafted by powerful deities and from their own puissance. Each Dragon is almost a shadow or mirror of its master even though ultimately it is merely a tool to its divine maker.
Some mortals revere dragons as holy, as demigods, even heretically as living gods themselves. Other mortals view dragons as beings of terror, destruction, even living calamities. In truth the question isn’t if mortal communities welcome or reject dragons… but rather what they can do when a living creature with the power of a god chooses to act?
Some dragons live and co-exist with mortals (some openly as dragons, others in mortal disguises), others remain distant and aloof. Dragons are far too unique as a ‘race’ to have many common features. They are discussed further in their own document.

Natural- ‘elementals’
Surrounding second earth is the Sea of Dream. In a perfect world the two planes would scarcely be aware of the other, though sadly damage to 2nd Earth often leaves areas where the two places overlap. The inherently wild arcane energies of Dream can begin to change things. Rocks gain mobility and awareness, a wolf grows larger than an elephant, creatures merge together into strange chimera, or their fur turns to fire, the bodies of the dead return to life and shuffle about seeking brains. Some of these ‘natural’ souless are aware and fully sapient. Some are not. Nonetheless these creatures may have fantastical powers or nothing impressive.

Most mortal societies view elementals as a cross between bizarre natural phenomenon and walking natural disasters.

Rules:
Elementals do NOT have souls.
Elementals may or may not have intelligence. ( A tree that grows shoes instead of fruit is an elemental but may not be more intelligent than its normal counterpart.)
Elementals may or may not have free will.
Elementals often break biological laws – a talking rock.
Elementals often break physics- fire hair that does not consume any material.
Elementals may or may not have a lifespan. Some are functionally immortal, some only live a few days.

Constructs- ‘Golems’
Constructs are deliberatly created by mortals. By infusing materials with arcane energy mortals can create a semblance of life. From the masterworks of engineering in the war forged, to much more simple creations like animated skeletons. Golems can be created using almost any kind of material.
Most mortal societies treat golems as the property of their creator. Some societies disallow their creation and immediately grant any golem its freedom. Some make it a crime for any golem to exist.

Rules:
Golems do NOT have souls.
Golems always have an intelligence score (A golem without an intelligence score is an object. A statue that moves on command is an object, not a golem. A Golem must have some form of intelligence.)
Golems have free will. Their creators often build them with powerful enchantments to limit it, and many golems are too naive or ignorant at first to realize it, but all golems have some free will.
Golems often break biological laws – a talking rock.
Golems often break physics- fire hair that does not consume any material.
Golems always have a lifespan. Built by powerful arcane magic Golems can live years or decades, some few last centuries, but they always eventually die. Few Golems know how long their life expectancy is. This makes many golems quite rebellious. After all any day could be their last day.

False Soulless
The mortal races are less likely to spend a lot of time in a dream tainted area or to be experimented on by witches and wizards… but it happens. A person travels through a “haunted forest” only to emerge three inches tall. A wizard tries to invest a human with the loyalty of a dog and ends up giving them canine ears and the inability to stop drooling.
False Souless have souls, but that doesn’t mean everyone treats them like they do. Some countries treat them like golems or elementals. Other nations regard them with a wary pity, and some (like Nifelheim) encourage the practice.

Rules:
False Soulless DO have souls. They can pray, learn powerful prayers or divine magic, and when they die their soul passes to dream and the god realms.
False Soulless are intelligent.
False Soulless have free wills.
False Souless often break biological laws – (A human with a metal skeleton.)
False Souless often break physics- (A normal human who can fly at will.)
False Souless usually have a lifespan… though some are technically immortal. Usually the more obvious or more extensive the modifications the shorter the lifespan.

The Art of Sorcery: Sorcery is the cousin to witchcraft and wizardry. Some sorcerers acquire their ‘gift’ by accident from a tainted area. Others are the product of ruthless experimentation by witches and wizards. Sometimes it passes from parent to child. Sometimes it doesn’t. Some say Dragons can turn mortals into sorcerers. Some view sorcery as a queer gift/curse by the gods. Needless to say sorcery is treated in a wide variety of ways across the world.

Soulless Overview

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